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Aleksey Generalov
3D Generalist/Game designer
Bothell, WA, United States

Summary

I am a passionate 3D Generalist with a degree in Game Design who loves creating high-quality assets and environments for use within game. I specialize in Game Design, 3D modeling, UV Unwrapping, and Texturing.

Skills

Game Design3D ModelingProp ModelingEnvironment ModelingDigital SculptingHard Surface ModelingCharacter ModelingHigh-poly ModelingLow-poly ModelingModular ModelingUV MappingTexturingPBR TexturingBilingualMotion CaptureFaceware

Software proficiency

Maya
Maya
MotionBuilder
MotionBuilder
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unity
Unity
GameMaker: Studio
GameMaker: Studio
Marmoset Toolbag
Marmoset Toolbag
Faceware
Faceware
Android
Android
Slack
Slack
Sketchfab
Sketchfab
Arnold
Arnold
Premiere
Premiere

Productions

    • Video Game
      “Railway Raid” | PC Game
    • Year
      2018
    • Role
      3D Modeling Department lead/Game Design
    • Company
      Chico State Game Studios
    • Video Game
      "Project Resurgence" | PC Game
    • Year
      2017
    • Role
      3D Modeler
    • Company
      Chico State Game Studios
    • Video Game
      “Catch these Hands” | VR Game/PC
    • Year
      2017
    • Role
      3D Modeler
    • Company
      Chico State Game Studios

Experience

  • 3D Modeling Lead/Game Design at Chico State Game Studios
    Chico, United States of America
    August 2017 - May 2018

    Worked alongside the artist team and the design team alike to help deliver assets/environments for the project at hand; created High/Low-poly models to maintain a high level of model optimization; modeled and textured both Organic and Hard surface models; provided ideas for the improvement of the game.